Pinball Rule Sheets

A repository of rulesheets for pinball machines

Games With Lock & Point Stealing

Locks

Hard Lock Stealing - If another player takes the locked ball, the current player has to start from scratch to relock.

Soft Lock Stealing - If another player takes the locked ball, the current player’s progress to activate a lock is remembered but they will have to physically re-lock a ball to earn progress

Lock Blocking - The first player to lock the ball gets a physical lock. Subsequent locks for other players are virtual locks based on different conditions

Locked Balls Hold Across Games - Locked balls stay in place between games (subject to software settings)

Locked Balls Kind Of Hold Across Games - Locked balls stay in place between games but they kick from lock on locking balls and you lose chance of skill shots (subject to software settings)

Balls

Ball Stealing - You can steal balls from your opponents (subject to software settings)

Loss of Ball - You have a ball subtracted from your total ball count

Loss of Ball In Play Not from Tilt or Drain - Your ball in play ends (not games with outline last chance shots / timed bonus balls)

Features

Games With Progressive Jackpots - Jackpots that retains there values across Players / Games

Feature Hold Across Games - A feature that retains progress across individual games

Features Than Can End Game - A feature / mode that can End Game Before Player Plays All Balls.

Points

Loss of Points - Player can lose points

Copied Points - Player can add points of another player while not affecting the other player’s score (subject to software settings)

Stolen Points - Player can lose points and those points are given to another player

Gained Points While Not Playing - Player can be given points when it’s not their turn.

Games That Can Swap Player Scores

Games That You Can Lose Bonus Multipliers

Loss of Bonus Units That Are End Of Ball/Game Points - Player can kind-of lose points

Tilting can affect other players / other balls