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Pinball Rule Sheets

A repository of rulesheets for pinball machines

Legends of Valhalla

Are your skills sharpened for battle?

Legends of Valhalla, designed by Riot Pinball, is the 4th American Pinball title. Legends of Valhalla is an immersive pinball machine which brings the player into the world of the Norse gods and other Viking mythology. The game is a standard body design, utilizing three flippers offering a variety of fast and unique shots, including 3 metal ramps. The game rules have a variety of objectives that the player must either start or complete as they work their way through the game attempting to not only reach the wizard mode Valhalla, the majestic hall of dead Vikings, but also advance to the final epic battle known as Ragnarok, the super wizard mode.

Legends of Valhalla has 16 intricate modes programmed in the form of Viking legends for players to explore along with many multiballs and several mini features that are unlocked during specific actions while playing the game.

The game also exhibits a couple of fun playfield features such as the Kraken, which grabs the ball via a hidden magnet mounted underneath the playfield and flings it around in chaos. Also featured is a Viking ship where the player builds their army by locking balls inside to begin multiball play. Additionally, Thor’s hammer, which is mounted on the back panel and activated by a 3rd flipper button, comes crashing down onto the ball which is held by a magnet just over the top lanes, simulating a dramatic lightning strike, adding to the gameplay experience.

Lead Game Designer and Developer: Scott Gullicks Software: Frank Gigliotti Mechanical Engineer: Scott Gullicks and Zofia Ryan Electronics: Mitesh Pithva Artwork: Scott Gullicks Callouts: Jeff Teolis and others Sound: Frank Gigliotti, Matt Kern, and Chuck Michael Animations: Frank Gigliotti Creative Designer: Fay Kiaurakis

The Classic Edition includes black powder-coated rails, legs, hinges, lockdown bar, over 100 RGB lights, interactive Thor’s Hammer, hundreds of callouts, 22 total game modes including various Multiball modes.

The Deluxe Edition is limited to 500 units and includes enhanced features such as a mirrored backglass, topper, upgraded powder coated side rails, backbox hinges, lockdown bar and legs, shaker motor, sculpted and hand-painted figures, and anti-glare “Magic” Playfield Glass.

![image 311x499](upload://bvhx6p9w6WUOrJq0lDFZ0KplKPD.jpeg)
![image 333x500](upload://5CtXb19AETk3K5iI5uZ8q2qdzBJ.jpeg)

Rules:

Non-Legend battles:

WAR ON LAND

‘JOTNAR’: Shoot the RAMPS ‘TROLLS’: Shoot the LOOPS ‘DWARVES’: Shoot the SPINNER

Hit Berzerker to add 10 seconds to the timer. War on Land can be played unlimited times during the game. After all 3 characters are battled, the 4th and subsequent character is random and adds increasing value to each war on land. Each completed shot increases the base value. JOTNAR = *base scoring + (Battles played * 50k) + (Legends defeated * 100k) + 25k increment TROLLS = *base scoring + (Battles played * 50k) + (Legends defeated * 100k) + 25k increment DWARVES = * base scoring + (Battles played * 5k) + (Legends defeated * 10k) + 25k increment

WAR AT SEA - SEA MB (6 shots and a super) - GREEN ship lighting

To qualify locks - hit 3 purple lit side targets or qualify by mystery award To begin - Lock 3 balls in the ship (or 3 virtual balls if physical locks disabled) Can stack with any battle. stacked battle resumes when war at sea ends. Complete 6 shots, then right ramp is super jackpot. completing the super jackpot extends war at sea for another 6 jackpots/super.

Left Orbit Left Ramp Right Orbit Shooter Lane Middle Ramp Spinner

VIKING MB - 2nd sea MB (10 shots and a super) - can be battled multiple times. BLUE ship lighting.

Viking MB is the second and subsequent times you lock balls in the ship. It differs from WAR AT SEA with more shots and no ability to continue after the super jackpot. Left Orbit Left Ramp Upper Orbit Left Upper Ramp Right Orbit Shooter Lane Middle Ramp Spinner Upper Orbit Right Viking MB jackpots are progressive with the 22.07.22 and later code.

VIKING RAID - 3rd sea MB (qualified by # of RAIDERS collected) RED ship lighting.

R-A-I-D rollovers when completed adds 1 raider to the ship MYSTERY AWARD can add 5 RAIDERS Qualify VIKING RAID by collecting enough raiders for your ship (default = 20 selectable) When VIKING RAID is qualified, you’ll get a message on screen to shoot the ship. Entering the ship starts VIKING RAID. Start RAIDING one of 10 random actual Viking cities: Vinland,Greenland,Iceland,Faroer,Shetland,Scandinavia,York,Dublin,Normandy,Miklagard,Kiev Shots: Spinner Left Scoop Left Orbit Left Ramp Upper Orbit Left Upper Orbit Right Upper Ramp Right Orbit Shooter Lane Middle Ramp Complete all shots for another city. Complete all cities or drain to end the mode.

RAGE To qualify: 2 completions of blood/rage targets lights shields of the gods kickbacks, save a ball and get 1 step to rage qualify and add blood to the axe onscreen. (progress carry over ball to ball) enable shield of the gods again and save a ball and get another step to rage qualify and more blood to the axe. Do this a total of 4 times to qualify rage and fill your axe with blood. Rage starts with a 6 ball multiball frenzy there are 4 villages to destroy. 6 shots per village complete all 6 shots and get add-a-ball and another village. complete all villages to end RAGE or drain. teal/green/yellow/purple arrows for villages 1-4 Shots: Left Orbit Spinner Middle Ramp Shooter Lane Upper Orbit Left Left Ramp

WAR OF THE CLANS Hit the blood/rage target 4 times to start this hurry up. Random award is generated at start: Points, Weapons or Warriors Shoot the random green shots to score the award. you have 10 seconds to hit as many shots as you can Hit the berzerker during the hurry up to get different shots (3-4 shots each set)

RAMPAGE Spell Rampage by hitting the center ramp (R-A-M-P-A-G-E) outside of any other running mode. Timer starts, all shots are lit. Hitting a shot awards 1X for the shot and restarts the timer. Hitting another shot awards 1X for that shot and restarts the timer. If you hit the same shot twice, award 2X the value and restart the timer. If you hit the same shot three times, award 3X the value, restart the timer and extinguish the shot. After a number of shots are completed the Berzerker target will pop up. Hit the Berzerker to rest all shots to 1x. Each completed shot increases the base value. RAMPAGE can be called an unlimited time during the game and you continue shooting until you miss a shot and the timer runs out. Rampage base value grows with the 22.07.22 and later code.

ESCAPE THE KRAKEN Qualify: 10 loops under the ship (progress carry over ball to ball) Mode start at 25 million and counts down with 12 second timer. Add time by hitting the right side of the mini loop Increase the dropping points by hitting the left side of the mini loop Score the value by hitting the under ship target to escape the kraken

BERZERKER ATTACK Enable in service menu Features\Berzerker. - adjust difficulty level in service menu Features\Berzerker Defenses for Extra Ball’ (3-8) - adjust Maximum extra balls (default 1 range 0-6) - when enabled berzerker rises during the 16 legend battles at a random time - you have 15 seconds to hit the berzerker when visible to add a berzerker hit - score Berzerker Attack hits during battles to award an EXTRA BALL - Berzerker attack is reset after every Berzerker Attack extra ball so multiple EXTRA BALLS are possible in a single game - Instant Info - Berzerker attack hits remaining and extra ball stats added - Berzerker attack timer is paused during war at sea/viking mb startup and scoop hits

COMBOS (11) - add points, add to combo jackpot, add to COMBOS TASK qualifier Left loop>Center ramp Left Ramp>Center ramp Right Ramp>Center ramp Left Ramp>Right Ramp>Center Ramp Left loop>Left ramp Right ramp>Left ramp Center ramp>Left ramp Right ramp>Left orbit Left Ramp>Right orbit Left Ramp>Right Ramp Left loop>Right ramp

UNIQUE COMBOS (9) - add big points Left Ramp>Center ramp>Spinner Left Loop>Spinner Left Loop>Spinner>upper right orbit Left Loop>Spinner>right ramp Right loop>upper right orbit Right Loop>Right ramp Right Loop>rt shooter lane Left Ramp>Center ramp>Spinner>upper right orbit - combo worth 2X Left Ramp>Center ramp>Spinner>right ramp - Asgard Combo worth 3X

DOUBLE SCORING Hit the right ramp 4 times during gameplay to start a 45 second double scoring. The right ramp arrow turns yellow when you need 1 more right ramp to start Double Scoring. The ship LED turns YELLOW during Double Scoring and RED the last 5 seconds of Double Scoring. Double Scoring is enabled for all modes, including wizard modes.

MYSTERY AWARDS Hit the Berzerker drop target enough times to light the scoop and right shooter lane for Mystery Awards. Awards such as 7.5 million, 10 million points, light ship locks, Add Raiders, Add Weapons, Spot a Task, Special, etc. (Mystery Awards can be set to fixed in service menu for tournaments)

BATTLE HELPERS - THORS HAMMER and VALKYRIES Get Thors Hammer by hitting the spinner 100 times. When obtained, press the action button to defeat a legend* during battle or score points outside of a battle. (*except THOR who can’t be defeated with the hammer)

Summon a Valkyrie by: performing 5 combos or getting it as a mystery award Use a Valkyrie during a battle to score the next shot** to get one shot closer to defeating (**except Dearg Due who is defeated with a Valkyrie)

TASKS: Complete 8 tasks to qualify Valhalla wizard mode WEAPONS - collect 10 weapons ARMY - collect 10 raiders COMBOS - perform 10 combos WAR ON LAND - start 1 war on land WAR AT SEA - start 1 sea battle GOD OF THUNDER - complete 2 sets of god of thunder rollovers LEGEND DESTROYER - play 4 battles (lights extra ball) CONQUEST - collect 8 qualities of a Viking (awards 25 million)

LEGEND BATTLES (16) (1 weapon needed to play): Banshee - shoot (5) pale yellow arrows to chase away the banshee - left orbit, left ramp, center ramp, right orbit, rt shooter lane Draugar - 2 ball battle. shoot orange arrows. (8) shots - upper mini loop left and right, right ramp, right loop - Center ramp, left ramp, left orbit, scoop Dearg Due - (8) shots or defeat immediately with a Valkyrie - red shots 1x value, roving orange shot 3x value - scoop, left orbit, left ramp, center ramp, right orbit, rt shooter lane, right ramp, upper mini loop left Fossegrimen - (6) shots - blue arrows - left orbit/left ramp (either) - left ramp/upper orbit mini left (either) - left/rt upper orbit mini (either) - rt upper orbit mini/right ramp (either) - rt ramp/right orbit (either) - middle ramp

(2 weapons needed to play): Leanan Sidhe - pink arrows (4) shots - center ramp, left ramp, right orbit, left orbit Jormungandr - orange arrows. 20 spinner shots, then right shooter lane, Center top rollover Dullahan - magenta arrows, several levels. - left ramp, left loop - right loop, spinner - center ramp several times - spinner Kraken - light blue arrows (5) shots - left orbit - right orbit, upper mini loop left and right, right ramp

(5 weapons needed to play): Grendel - 4 ball battle. 20 sec ball save. shoot yellow arrows - (3) side targets (locks) - 20 spins - (3) war on land standups - 10 spins - right shooter lane - top center rollover Hel - red arrows (6) shots - right shooter lane - left ramp - center ramp - left ramp - center ramp - right shooter lane Fenrir - shoot standups to light up to 9 red-ish orange shots. 6 shots completes battle. - scoop, left orbit, left ramp, center ramp, upper mini loop, right ramp, right orbit, rt shooter lane Gwyllgi - 2 ball battle - orchid arrows - scoop - spinner, left ramp, center ramp - spinner, left loop, right loop - spinner, left ramp, left loop - spinner, center ramp, right loop - spinner, left ramp, center ramp

(9 weapons needed to play): Thor - light blue arrows - completion depends on health/hammer power. you steal the hammer. make the available shots to increase health and hammer power complete the battle by getting 90% health or 90% hammer power incorrect shots decrease health or hammer power - left orbit, left ramp, spinner - right orbit, upper mini loop left, center ramp - rt shooter lane - top center rollover Tyr - 2 ball battle - pale yellow arrows - two levels - center ramp is always jackpot - level 1 - scoop, left orbit, left ramp, upper mini loop, right ramp right orbit, rt shooter, spinner - level 2 - war on land standups Loki - green arrows. (5 shots) guess the shot or shoot remaining shots. - center and left ramps - center ramp, left ramp, spinner - center ramp, left ramp, spinner, upper mini loop - center ramp, left ramp, spinner, upper mini loop, rt shooter lane - right ramp, right orbit, rt shooter lane Balder - (5) gold arrows - left orbit, spinner, upper mini loop, rt shooter lane - roving shot

Extra ball possibilities:

  1. Awarded for Special Lit (if special award = extra ball in service menu)
  2. Awarded for a high score replay (if replay award = extra ball in service menu)
  3. Awarded at the scoop for 4 Battles played
  4. Awarded at the scoop for playing Escape the Kraken
  5. Awarded for Berzerker Attack during the 16 battles (user settings in service menu)
  6. Awarded for Mystery Award Special (if special award = extra ball in service menu

Wizard Modes: VALHALLA: Single ball play, 60 second ball save qualify by completing all 8 tasks. shoot scoop or shooter lane to begin. you must collect all 9 weapons to deliver a final blow at the center ramp in order to defeat ODIN Shoot left ramp to light a weapon, shoot the weapon shot to collect it. A second visit to Valhalla (with increased task difficulty) is possible if you do not defeat ODIN the first time.

RAGNAROK - 6 ball play. 60 second ball save Play all 16 legend battles to qualify Ragnarok wizard mode 3 levels for this wizard mode. 19 shots/level every shot in the game is lit a level color (purple/aqua/red) shoot all 19 shots for the next level complete all levels to complete Ragnarok or drain to end it.

![image 388x500](upload://YWDksUd3JGMYRnzcUxdeRP21ad.jpeg)
![image 388x500](upload://x8VuhZEBZSnbw2p1TPzW8GHrQRH.jpeg)