Turner Pinball Merlin’s Arcade
Skill Shot & Finesse Flips:
Skill Shot: Time your plunge to align the roving circle light with an award; aim for Lady of the Lake (Mystery), which can award valuable perks.
Finesse Flip: Each side features a 2nd flipper button that performs a tap pass. Availability is displayed via the green/yellow/red indicators in each inlane and recharges on a timer.
Grail Save (Outlane Save): Protects one outlane at a time, cycling via sling and pop bumper hits.
Core Strategy
Core Strategy: Stacking Knight Battles with Merlin Multiball
The Main Stack: Qualify multiple Knight Battles (KB) and get Merlin Multiball (MMB) 1 shot away from starting. Shoot the center scoop once to launch all qualified battles, then immediately shoot the Left Ramp to stack MMB on top.
Lighting MMB Locks: Shoot the pulsing green standups guarding the Left Ramp to light locks. Shoot the Left Ramp 3 times to start MMB (indicated by a tiny green flasher above the ramp entrance).
Qualifying Knight Battles: Repeatedly shoot specific major shots or targets until that knight’s banner lowers fully and flashes on the LCD.
Starting Battles: Avoid shooting the center scoop until you have qualified several battles. Once at the scoop, you cannot defer starting a qualified battle, and battling more knights simultaneously extends your battle timer. Winning a battle lights the Foosball spinner briefly for 1M per spin.
Multiballs & Wizard Modes
Merlin Multiball (MMB): Shoot orange-lit jackpot shots around the playfield. The Super Jackpot eventually lights at the lower-right target, and the 1st Mystery award collected during MMB adds a ball.
Knight Multiball (KMB): Qualified at the scoop after defeating a Knight Battle. You can defer starting KMB to defeat additional battles first for higher jackpot values. (Note: Cannot be started while MMB is active).
Duel Mini-Wizard: Defeat any combination of 4 “Light” or “Dark” Knight Battles to qualify this high-scoring mode.
Quick Summary
Skill Shot: Time your launch for Lady of the Lake (Mystery).
Prepare the Stack: Hit the green standups guarding the Left Ramp to get Merlin MB 1 shot away from starting.
Qualify & Launch: Qualify multiple Knight Battles, start them all at the scoop, and hit the Left Ramp to stack Merlin MB.